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Monthly Archives: June 2016
Back to the Worm Guy – June 28, 2016
Remember when I said I was trying to think of all the parts I wanted for both sides of the Worm Guy before I split him and then mirrored him? That didn’t work out quite as planned. I did the … Continue reading
Posted in 3D Art, 3D Modeling, Weekly Updates
Tagged 3d modeling, 3ds Max, Substance Painter, Worm_Guy
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A Lego Distraction – June 26, 2016
I like putting things together. I like getting kits and putting them together to build things. It’s part of what I like about 3D modeling in the computer. It’s a similar concept for me. As much as I like building … Continue reading
Posted in Other Stuff, Uncategorized
Tagged 3d modeling, Lego, Lego kits, Lego_Wall-E, Wall-E
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Putting Myself Out There – June 21, 2016
I generally hate to have my picture taken. I know I’m not the only one. For me, most of the time there is something about the way I look that I just don’t like. My eyes are too squinty or … Continue reading
Posted in Uncategorized, Weekly Updates
Tagged gibson_guitar, Lego_Wall-E, pictures_of_myself, selfie, stippling, WormGuy
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Another Week — Weekly Update June 14, 2016
I don’t have a snappy title for this week. I didn’t have that snappy a week. It wasn’t bad. Just not snappy. I got zapped by allergies of some sort pretty good and spent most of the week feeling less … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3d modeling, edge loops, extrude, movies, polygons
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Not My Best Week – Weekly Update June 7, 2016
I’ve had a couple of distractions this week that have made focusing on 3d model work a bit difficult. That means there isn’t a lot to share so this will be a shorter post than usual. Distraction one is a … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3d modeling, 3ds Max, edge loops, extrude, worm guy
Comments Off on Not My Best Week – Weekly Update June 7, 2016