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Daily Archives: May 31, 2016
Bellows of Frustration – Weekly Update May 31, 2016
It is extremely difficult to make a work in progress picture of a worm or caterpillar type creature not look obscene. Especially in the early stages of the model. For most of this week I didn’t work on anything. I … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3ds Max, polygons, rig, soft select, spheres, textures
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