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Monthly Archives: February 2016
Sometimes I Wonder…But I Think It’s Going to Work – Weekly Update February 23, 2016
Sometimes I get started on a project and part way through it I wonder if I should question my sanity. If I’m lucky, I’m half way through the project or even further before this thought hits me. And if I’m … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3d modeling, 3ds Max, birthday card, card, Cintiq, edges, faces, Intuos, Logitech, M705 mouse, turbosmooth, Wacom
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Working On Stuff – Weekly Update February 16, 2016
After spending so much time last week and weekend working on Sticks and getting him fixed up I woke up Monday with some lovely pain in my hand and forearm. A rather annoying occurance. I sometimes spend a bit too … Continue reading
Posted in 3D Sculpting, Weekly Updates
Tagged 3D art, balloons, card, computer, edge loops, edges, extrude, letters, primitives
Comments Off on Working On Stuff – Weekly Update February 16, 2016
I Think I Fixed It – Weekly Updated February 9, 2016
As you might have guessed I spent my time this week working on Sticks, again. I couldn’t leave the wrists as they were and once I latched on to the idea of using the saved weights file, I had to … Continue reading
Posted in Sticks, Weekly Updates
Tagged 3d model rigging, 3ds Max, animation, mesh, pose, rigging, weights
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Yay! That’s done. – Weekly Update February 2, 2016
Hey! Happy Groundhog Day! I’m not really sure I care if the groundhog sees his shadow. The weather is so messed up I don’t think his shadow is going to make much difference if we get an early Spring or … Continue reading
Posted in 3D Art, 3D Modeling, Videos, Weekly Updates
Tagged 3ds Max, animating, bones, enveloping, Maya, mesh, rig, rigging, video
Comments Off on Yay! That’s done. – Weekly Update February 2, 2016