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Daily Archives: January 5, 2016
Diving In To a New Year — Weekly Update January 5, 2016
That sounds much more enthusiastic than things actually were. Still it is a new year and a little enthusiasm and optimism to start things off is a good thing. I was optimistic, going into the long weekend that the extra … Continue reading
Posted in Weekly Updates
Tagged 3d modeling, 3ds Max, faces, FK, rigging, Unreal Engine
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