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Monthly Archives: January 2016
Progress and Realizations – Weekly Update January 26, 2016
Before I get into this post, I would like to make a random, nothing to do with the topic observation. And that is that someone needs to get Mother Nature a Snickers Bar. She’s just not herself lately. In spite … Continue reading
Posted in Weekly Updates
Tagged 3d modeling, 3ds Max, animating, Maya, rigging, Zbrush
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Nothing But, Rigging Sticks – Weekly Update January 19, 2016
Have you ever felt like you were beating your head against a wall and realized that maybe you should try a different wall because you weren’t making a dent in the first one? That’s what it has been like for … Continue reading
Posted in Sticks, Weekly Updates
Tagged 3ds Max, bones, rigging, schematic view
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Solutions – Weekly Update January 12, 2016
This week I came up with solutions to things that were giving me trouble. And, there was a little frustration. Still those solutions have helped and could even get one project that I had considered putting on hold, back on the … Continue reading
Posted in Weekly Updates
Tagged 3ds Max, acrylic inks, edge loops, edges, FK, mesh, n-gons, rigging, vertices
Comments Off on Solutions – Weekly Update January 12, 2016
Diving In To a New Year — Weekly Update January 5, 2016
That sounds much more enthusiastic than things actually were. Still it is a new year and a little enthusiasm and optimism to start things off is a good thing. I was optimistic, going into the long weekend that the extra … Continue reading
Posted in Weekly Updates
Tagged 3d modeling, 3ds Max, faces, FK, rigging, Unreal Engine
Comments Off on Diving In To a New Year — Weekly Update January 5, 2016