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Monthly Archives: September 2014
An Answer to the Pencil Modeling Problem
As I might have stated, when I created the pencil end of the logo I chose to use a cylinder as the starting primitive. I left the smooth option selected but I chose to only create 6 sides since that … Continue reading
Posted in 3D Art, 3D Modeling, Suguay Logo
Tagged 3D art, 3d modeling, edge loops, turbosmooth, UVs, wireframe
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Trying to Show My Wireframe
I was working on the pencil end of this logo and decided to try pulling the point out from the cylinder. While I was doing that I thought it would be cool to show you what it looks like when … Continue reading
Posted in 3D Art, 3D Modeling, Suguay Logo
Tagged 3D art, 3d modeling, 3ds Max, Materials, rendering, wireframe
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Starting the Other End
This week has been a little odd. The schedule is all off because I have been taking a class for my job, and so many things to do. I keep running out of day. For a while I was a … Continue reading
Posted in 3D Art, 3D Modeling, Suguay Logo
Tagged 3D art, 3d modeling, 3ds Max, edge loops
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Revisiting the Zbrush Summit
This week Pixologic has been busy releasing the Official Zbrush Summit videos to YouTube. Check them out. So far they have a released: The Official Zbrush Summit Recap Part 1 The Official Zbrush Summit Recap Part 2 The Official Zbrush … Continue reading
Posted in 3D Art, 3D Sculpting
Tagged Pixologic, Zbrush, Zbrush Summit 2014
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The Daunting UVs
For me, UVs (UVWs) are daunting. They intimidate me just a little bit. Really. For a bit of a recap. What Uvs are/do is they take your 3D model and they cut it up into pieces like a sewing pattern … Continue reading
Posted in 3D Art, 3D Modeling, Suguay Logo
Tagged 3D art, 3d modeling, 3ds Max, Digital Tutors, Photoshop, UVs
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