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Monthly Archives: November 2012
Where it Went Wrong
Everyone always posts their good work and it makes it seem so easy. It isn’t always and there is a lot of trial and error that goes on when learning new software or techniques. So I thought I would share … Continue reading
Posted in 3D Sculpting, Art, Pictures
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Getting Started in Learning Zbrush
This week I started working on a dragon model so I could work along with the exercises in the book I have for Zbrush. I worked on it off and on but not very consistently as I wanted to work … Continue reading
Posted in 3D Sculpting, Art
Tagged edge loops, tutorial, Zbrush
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Last Week’s 3D Sculpting Update
It was going to be this week’s update except I’m about a week late getting it posted. So now it’s last week’s update. Sorry. So much fun to be had. I got started on a face bust sort of thing. … Continue reading
Out of Sight, Not Out of Mind, Finally
Most of my experiences creating digital art have been non-compelling for me. What I mean by that is that the pieces do not drive me or call to me to open them up the next day and work on them … Continue reading
Posted in Art
Tagged 3D sculpting, digital sculpting
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And Now, The Real Work Begins
After a bit more experimenting and review of various documentations and tutorials, and some hemming and hawing, I finally made the decision to put my money into Zbrush. I purchased it online, directly from Pixologic and had it downloaded, installed, … Continue reading
Posted in Art
Tagged 3D World, 3DArtist Magazine, Digital Tutors, Pixologic, Zbrush
Comments Off on And Now, The Real Work Begins